Are you talking about the spider enemy? Which assets exactly do you have inmind
1Calamari0
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Thank you for the feedback Alan I am planning on smoothing that difficulty curve using the RLD method used here (https://www.gamasutra.com/blogs/LukeMcMillan/20130806/197147/The_Rational_Design...) in one of the learning materials you guys gave us. About giving each level a character of their own what do you mean by that? I tried to make a difference between each levels where one introduces you to jumping/wall climbing another to the ranged hazards the third to the dash and the fourth one is where I form a conclusion with everything working together (yes I am aware the difficulty spike there is off the roof).
You also mentioned that our levels lack character, shape and style. Can you elaborate on that because we want for week 5 to focus on level design mostly and not so much on user stories related to styles, rolling effects( although I agree its very cool idea and it adds more personality to the main character) or others. We can have a talk next week about all these things if you can please. Thank you for playing! btw I don't see feedback for Tycho.